Port variant | std |
Summary | Source port accurately recreating the DooM engine |
BROKEN | |
Package version | 3.1.0 |
Homepage | https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom |
Keywords | games |
Maintainer | Michael Reim |
License | GPLv2+ |
Other variants | There are no other variants. |
Ravenports | Buildsheet | History |
Ravensource | Port Directory | History |
Last modified | 16 AUG 2024, 05:37:47 UTC |
Port created | 21 JUN 2018, 04:19:43 UTC |
set | This is the chocolate-doom:std metapackage. It pulls in all subpackages of chocolate-doom:std. |
primary | Chocolate-doom is a so-called source port of the original DooM engine. After ID Software released the DooM source code, many such projects were created to bring the game to different platforms and add many new features. What makes chocolate-doom different from all the others is that it does not aim to add anything that would alter the gameplay. The project aims to faithfully and accurately re-create the original experience from the 90s. It goes as far with this as implementing compatibility code so that popular hacks for the DOS EXE files are emulated and old patch WADs can be supported. In addition to DooM the following other DooM engine games are supported: - DooM II - Final DooM (TNT / Plutonia) - Heretic - HeXen (including DK) - Strife - Chex Quest |
docs | This is the documents subpackage of the chocolate-doom:std port. |
man | This is the man page subpackage of the chocolate-doom:std port. |
main | mirror://GITHUB/chocolate-doom:chocolate-doom:chocolate-doom-3.1.0 |
No other ports depend on this one. |